Over the past month, I’ve been working on a small personal project called PyEngine 2D.
It’s an experimental 2D game engine built with Python + Pygame, inspired by Godot’s scene system.
The goal wasn’t performance or production readiness —
but understanding scene graphs, physics, collision systems, and clean architecture from the ground up.
The project is now open-source and still evolving slowly and intentionally.
🔗 GitHub: [https://github.com/nalqit/py-engine]
This was a great learning experience, and I’m looking forward to refining it step by step.
#Python
#GameDevelopment
#OpenSource
It’s an experimental 2D game engine built with Python + Pygame, inspired by Godot’s scene system.
The goal wasn’t performance or production readiness —
but understanding scene graphs, physics, collision systems, and clean architecture from the ground up.
The project is now open-source and still evolving slowly and intentionally.
🔗 GitHub: [https://github.com/nalqit/py-engine]
This was a great learning experience, and I’m looking forward to refining it step by step.
#Python
#GameDevelopment
#OpenSource